27.3.12
26.3.12
i also grunged up the texture for the slide
http://www.keenleveldesign.com/modelviewer/m.php?id=4f70675adec15
. in meshbin (online) its just colour, normal, specular, but in these screenshots im using the blender viewport, which has pretty crappy specular support, so in them I'm also using a grayscale version of the spec map as a mask for the environment reflection, which is a lot closer to the default source engine shading, and I plan on getting this into source eventually anyway.
http://www.keenleveldesign.com/modelviewer/m.php?id=4f70675adec15
. in meshbin (online) its just colour, normal, specular, but in these screenshots im using the blender viewport, which has pretty crappy specular support, so in them I'm also using a grayscale version of the spec map as a mask for the environment reflection, which is a lot closer to the default source engine shading, and I plan on getting this into source eventually anyway.
14.3.12
in udk, not cryengine. cryengine wont start for me :(
hopefully when i get some trim/skirting in the ambocc wont be so ugly on the bottom.
The walls material is completely tiling, and uses vertex colours to blend between plaster and concrete. I tried using bumpoffset to get the concrete to look a lot more inset, but I can't seem to get it to make much difference :( Hopefully when all the props are in it wont show so much.
hopefully when i get some trim/skirting in the ambocc wont be so ugly on the bottom.
The walls material is completely tiling, and uses vertex colours to blend between plaster and concrete. I tried using bumpoffset to get the concrete to look a lot more inset, but I can't seem to get it to make much difference :( Hopefully when all the props are in it wont show so much.
4.3.12
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