So I made this bullet a while ago as part of the Mare's Leg model I made for Fistful of Frags.
Anyway, as you can see from the mares leg video, the textures for the old one were crap. So I experimented with texturing the bullet to figure out the best way to redo the gun.
I'm pleased with how it turned out. The turnaround video above, and the breakdown screenshots are from the blender realtime opengl viewport, but it's all easily adapted into UDK or other engines.
Inside UDK |
I'll probably mess around with the UDK material a bit more to get it looking a little closer to the turnaround video.