The screen flickers, and has static panning over it all the time. You can get a better look at the material by clicking the screenshot.
It also uses static mesh emissive lighting on the screen, giving it a nice glow.
I like the emissive lighting in UDK, it looks a lot better than the other lighting. Unfortunately it's not dynamic, and has to be baked, so it doesn't always have many uses.
This is the first material I've made that makes use of a sine or a time node. I used those to get the flickering. The sine goes from 0-1, which was too harsh, so I multiplied it a bit to get a softer change.
If I was to make the tv again, I'd throw a lot more polys at it. At the minute it's 33 triangles, but with normal, specular maps etc.
I'd also make it one material. At the minute it is split between a fairly simple material for the casing etc., but the transition is noticeable (sometimes) so I'd probably just do it with masks and so on next time.