i also grunged up the texture for the slide
http://www.keenleveldesign.com/modelviewer/m.php?id=4f70675adec15
. in meshbin (online) its just colour, normal, specular, but in these screenshots im using the blender viewport, which has pretty crappy specular support, so in them I'm also using a grayscale version of the spec map as a mask for the environment reflection, which is a lot closer to the default source engine shading, and I plan on getting this into source eventually anyway.