
I may re-uv to do mirroring in the UV's, I didn't do any because I wanted to use OS norms but that didn't work out, so I might just re-uv it and bake these textures to the new model.
Anyhoo, I tried not to go too crazy with the wear/dirt on this texture, whilst still making a bit "lived in". I like the close control I get making textures by hand, but I can see how DDo would come into play for less important props, or for getting a base to add to. If it was more stable and had a wider range of presets (wood being conspicuously missing) it might even work for hero assets.