Glock In-game images
from GameBanana compiled my glock for counter strike source! It's super awesom! I'm chuffed!
16.10.11
14.10.11
11.10.11
Texture size
Was wondering about texture size, so I made this comparison gif.
As you can see, the difference between 2048 and 1024 is almost impossible to tell. Then, the difference down to 512x512 is acceptable as well. Only when you get to 256x256 does it make any real important difference.
In the smaller version, the difference is even less noticeable (obviously). For a third person game, for example, you would probably never see the gun any larger on the screen, except perhaps in a cutscene.
I was surprised how sharp it stayed at such low resolutions.
As you can see, the difference between 2048 and 1024 is almost impossible to tell. Then, the difference down to 512x512 is acceptable as well. Only when you get to 256x256 does it make any real important difference.
In the smaller version, the difference is even less noticeable (obviously). For a third person game, for example, you would probably never see the gun any larger on the screen, except perhaps in a cutscene.
I was surprised how sharp it stayed at such low resolutions.
making hands/arms.
bake is awful atm, and I need to bring the polycount down.
I based the uv's on the way stalker does their arms, because I had a stalker arm texture lying about to reference. Also, UV'ing fingers is a puzzle. There's no good way to hide the seams :(
Thought about making a modular version (gloves, no gloves, sleeves, no sleeves, fingerless gloves/fullfinger gloves etc.) but its too much of a hassle just now. Maybe if I get a decent workflow going (and some spare time!) then I'll give that a try, but atm I just want to get it rigged :p
wrinkles on the gloves are terrible, they need redone.
Also, the whole sleeve is kinda crappy, I didnt spend nearly enough time on that. Although I did manage to waste time on the palm of the hand and the knuckles, which you'll never see. Well done me.
Shown in marmoset 1.04, the new lightmaps are puuurdy. Favourite is Pisa.
bake is awful atm, and I need to bring the polycount down.
I based the uv's on the way stalker does their arms, because I had a stalker arm texture lying about to reference. Also, UV'ing fingers is a puzzle. There's no good way to hide the seams :(
Thought about making a modular version (gloves, no gloves, sleeves, no sleeves, fingerless gloves/fullfinger gloves etc.) but its too much of a hassle just now. Maybe if I get a decent workflow going (and some spare time!) then I'll give that a try, but atm I just want to get it rigged :p
wrinkles on the gloves are terrible, they need redone.
Also, the whole sleeve is kinda crappy, I didnt spend nearly enough time on that. Although I did manage to waste time on the palm of the hand and the knuckles, which you'll never see. Well done me.
Shown in marmoset 1.04, the new lightmaps are puuurdy. Favourite is Pisa.
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